﻿// <copyright file="App.xaml.cs" company="Marcin Wosik">
// Copyright (c) 2010 All Right Reserved
// </copyright>
// <author>Marcin Wosik</author>
// <email>mawo11@gmail.com</email>
// <date>2010-02-25</date>
// <summary></summary>
namespace GameOfLife
{
    using System.Windows;
    using System.Windows.Controls;

    public partial class App : Application
    {
        #region Constructors

        public App()
        {
            
            this.Startup += this.ApplicationStartup;
            this.UnhandledException += this.ApplicationUnhandledException;

            InitializeComponent();
        }

        #endregion Constructors

        #region Methods

        private void ApplicationStartup(object sender, StartupEventArgs e)
        {
            this.RootVisual = new MainPage();
        }

        private void ApplicationUnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            // If the app is running outside of the debugger then report the exception using
            // a ChildWindow control.
            if (!System.Diagnostics.Debugger.IsAttached)
            {
                // NOTE: This will allow the application to continue running after an exception has been thrown
                // but not handled.
                // For production applications this error handling should be replaced with something that will
                // report the error to the website and stop the application.
                e.Handled = true;
                ChildWindow errorWin = new ErrorWindow(e.ExceptionObject);
                errorWin.Show();
            }
        }

        #endregion Methods
    }
}